I'm doing a mod tool for the game IL2
Let's you check aircraft before you go through the whole process of importing it to the game.
Let's you check aircraft before you go through the whole process of importing it to the game.
Engine fires
I'm using the hook from the file, which in this case looks like it is the wrong place.
No it was me getting the matrix multiplies wrong.
No it was me getting the matrix multiplies wrong.
Checking the bail out position, crap graphics but it does the job
Checking the bomb spawn positions, looks wrong to me.
Explode tests the separable flag in the node tree
The distance slider now changes the level of detail of the mesh, needs checking.
Added a tool strip and almost got the binary loader working
Got the collision meshes working, the thin red line.
I've finished shoot mode, this exercises the collision mesh
2bladedmetall.tga | |
File Size: | 65 kb |
File Type: | tga |
Fighting with the IMF file format, close now
MUCH CLOSER
Sorted at last
Found some bugs in my display code
Trying to get under carriage working
Added material editor
Added guns
Added support for external bombs and fuel fires / leaks
Lot's of bug fixes
Got java conversion to C# and scripting working for animation
Added screenshot code
Got wing fold working