Using multiple shaders and rendertargets in XNA
As a result of this discussion (http://forums.xna.com/forums/t/56759.aspx) I put together a little demo of how to use multiple rendertargets and shaders in XNA.
It was supposed to be a brushing away sand effect, didn't quite end up like that, but does show the techniques
http://www.youtube.com/watch?v=YsOAczuzoaE
It was supposed to be a brushing away sand effect, didn't quite end up like that, but does show the techniques
http://www.youtube.com/watch?v=YsOAczuzoaE
sand.zip | |
File Size: | 69 kb |
File Type: | zip |