XNA
I use XNA for a lot of things.
I have motion capture apps, music visualisers, games, all sorts going on.
It is a simple to use and powerful graphics engine, it's a pity it was based on C#, but you cannot have everything.
Here are a few examples of things I have done.
I have motion capture apps, music visualisers, games, all sorts going on.
It is a simple to use and powerful graphics engine, it's a pity it was based on C#, but you cannot have everything.
Here are a few examples of things I have done.
What happens when you feed the output of the sound system into a complex fractal function?
Have a look. |
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I've done a lot of work on the Starflight III project.
This is a video showing my terrain system and the autoland function coping with difficult terrain. |
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My planet generation system as in the tutorial here placed into a game situation.
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Spherical harmonics generated entirely in the GPU.
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Interactive water.
This was done for luminvision.co.uk and is projected onto a surface, usually a floor. Ripples are formed when the surface is touched. |
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Another water simulation.
This one allows obstructions to be placed in the water. |
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