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XNA

I use XNA for a lot of things.

I have motion capture apps, music visualisers, games, all sorts going on.

It is a simple to use and powerful graphics engine, it's a pity it was based on C#, but you cannot have everything.

Here are a few examples of things I have done.





What happens when you feed the output of the sound system into a complex fractal function?


Have a look.

I've done a lot of work on the Starflight III project.


This is a video showing my terrain system and the autoland function coping with difficult terrain.

My planet generation system as in the tutorial here placed into a game situation.



Spherical harmonics generated entirely in the GPU.



Interactive water.


This was done for luminvision.co.uk and is projected onto a surface, usually a floor. 


Ripples are formed when the surface is touched.

Another water simulation.


This one allows obstructions to be placed in the water.

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